Description: 40-card deck ~ Like normal playing cards but the suits are TenFrame, Digit, Word and Fingers. No face cards included.
* Waterproof, bend-resistant, 100% plastic high quality playing cards *
Focus: Number Sense
1. Cards are divided evenly amongst players.
2. On the count of 3, every player flips over a card facing up.
3. The goal is to match any cards that you’ve flipped with any of the cards your opponent has
flipped. *You cannot match 2 of your own cards together*
4. The first player that sees a match says “Match!” & states the match and collects those 2 cards.
If no match is found, those cards then remain on the table and in play.
5. Repeat steps 2-4 until players run out of cards.
6. The player with the most matches wins!
CLOSE CALL (Advanced)
1. Shuffle the deck and deal each player 6 cards.
2. Players then select 4 of the cards to create two 2-digit numbers. The object is to create two
numbers that when added together come as close to 100 as possible, without going over.
For example, lets say in this hand I select the cards 2,3,4, and 5. With those, I was able to create the numbers 53 and 42, which when added together total 95.
3. The player with the total closest to 100 wins the round and 1 point. In the event of a tie, each player receives a point. After playing 5 rounds, the player with the most points wins.
There is a total of 40 cards in this deck: four suits of ten cards each. One suit has the numerals from one to ten, One suit displays the amount of a number from one to ten using hand with fingers to show the amount; one suit has ten frame representations of amounts from one to ten; one suit has the number words one through ten.
I use the cards with students just learning number and number sense. The game described on the back of the deck called Matching' Mania . This game requires the players to make matches. One possible match for the card with the numeral three on it would be a card showing three fingers. Or you could match the numeral three with the ten frame with red dots in three squares of the ten frame. Or you could match one of the representations of three with the number word three. My students teacher has not yet taught number words so I have not used those ten cards. We do play the matching game with all of the other cards and it is a popular game with the kids.
For kids just learning to say the English words for the numerals, I isolate the numeral cards and we practice saying the right English term for each numeral. Kids who are struggling with number sense seem to do better when I concentrate on a few numbers at a time-- as opposed to all ten numbers. These cards make it easy to limit the focus of the lesson. Which in turn lets your instruction be fast paced and flexible.
So for example for kids that are trying to identify number as represented in a ten frame configuration can flip through ten frame cards representing four different amounts for speed. Maybe you begin with recording how many they can correctly identify in a minute. Be sure to record each student's correct identifications. Over time they should see their progress and many kids will work on this drill after school just to be competitive.
There are many uses for these cards. They are fun and they are effective with kids who are struggling with basic number.
A duper deck of cards (we use multiplication) that we use to play Around the World. It's great for my strugglers who need to "see" the math. A must have in my bag of tricks!